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Comparison

Cost Per Install Benchmarks 2026: iOS vs Android by Vertical, Region, and Channel

Current cost per install ranges for 2026 across 20 app verticals, four regions, and the major paid channels, with sources and dates. Includes break-even math and how creator pay-per-install rates compare to paid social and Apple Search Ads.

Luke, Founder of IdeaEquity
August 27, 202611 min read
Last updated: August 27, 2026

The short version

Cost per install in 2026 depends far more on vertical, platform, and country than on the year. The most useful current dataset is Admiral Media's Mobile App Marketing Benchmarks 2026 (published April 19, 2026, refreshed quarterly from the agency's own portfolio), which gives Tier 1 ranges for 20 sub-verticals on both platforms. The consistent findings:

  • iOS CPI is 2.0 to 3.5 times Android across verticals.
  • Tier 1 CPIs are 3 to 8 times Tier 3, but Tier 1 lifetime value is 4 to 12 times higher, so cheap installs are not automatically better installs.
  • Meta runs 20 to 40% above Google App Campaigns on CPI, and TikTok varies 10 to 50% against Meta depending on how native the creative is.
  • Creative explains 60 to 80% of the variance in CPA between comparable campaigns.

Everything below is sourced and dated. Where a figure is from 2024 or 2025 we say so, because CPI moves every quarter.

CPI by vertical, Tier 1 markets, 2026

Source: Admiral Media, April 2026. Ranges are for Tier 1 countries (US, UK, Canada, Australia, Western Europe).

VerticalSub-verticaliOS CPIAndroid CPI
GamingHypercasual$0.80 to $2.50$0.30 to $1.20
GamingCasual puzzle$2.50 to $6.00$1.20 to $3.00
GamingIdle RPG$4.00 to $9.00$2.00 to $5.00
GamingMid-core strategy$8.00 to $18.00$4.00 to $10.00
GamingSlots / social casino$20.00 to $60.00$10.00 to $30.00
FinancePayments$2.00 to $6.00$0.80 to $2.50
FinanceNeobank$8.00 to $20.00$3.00 to $9.00
FinanceTrading / crypto$10.00 to $25.00$4.00 to $12.00
DatingMainstream$4.00 to $10.00$2.00 to $5.00
DatingNiche / premium$8.00 to $20.00$3.00 to $10.00
Health and fitnessFitness tracking$2.00 to $6.00$1.00 to $3.00
Health and fitnessNutrition / fasting$3.00 to $8.00$1.50 to $4.00
Health and fitnessMeditation / wellness$4.00 to $10.00$2.00 to $5.00
EdTechLanguage learning$3.00 to $8.00$1.50 to $4.00
EdTechBrain training$3.50 to $9.00$1.50 to $4.50
EdTechKids / academic$3.00 to $7.00$1.50 to $3.50
ShoppingMarketplace$2.00 to $6.00$0.80 to $2.50
ShoppingDTC retailer$3.00 to $8.00$1.50 to $4.00
TravelOTA / booking$3.00 to $9.00$1.50 to $5.00
Productivity and AIAI assistants / utilities$2.00 to $6.00$0.80 to $2.50

For context, Adjust's 2026 mobile app report, cited by Admiral Media, shows gaming CPI up about 30% year over year, which is why the gaming rows above sit well above older benchmarks.

Global and regional averages (older, but still widely quoted)

MetricFigurePeriodSource
Global iOS CPI$4.702024Udonis (2025)
Global Android CPI$3.402024Udonis (2025)
YoY change, both platformsabout +$0.202023 to 2024Business of Apps (2025)
North America CPI$5.282024Mistplay and Mapendo (2025)
EMEA CPI$1.032024Mistplay and Mapendo (2025)
APAC CPI$0.932024Mistplay and Mapendo (2025)
Fintech CPI range$2.50 to $6.002025Adjust and Juniper via Business of Apps
Gaming CPI, iOS / Android$4.22 / $2.972024Business of Apps via Mistplay
Global UA spend growth+13% (iOS +35%, Android -1%)2025AppsFlyer (2025)

Compiled in Shno's 2026 user acquisition statistics, which names the original source for each figure.

The AppsFlyer line is the one to remember. iOS spend grew 35% in a year while Android spend shrank slightly. That is why iOS auctions got more expensive and Android did not, and it is the strongest argument for treating the two platforms as separate acquisition budgets.

CPI by channel, 2026

Source: Admiral Media, April 2026.

ChannelCPI relative to peersWhat it rewards
Meta (Facebook, Instagram)20 to 40% above Google15+ new creatives a month, Advantage+ with value signals
Google App Campaigns15 to 30% below MetaDisciplined bidding, aggressive creative refresh
TikTok10 to 50% variance vs MetaNative UGC; repurposed polished ads get punished
Apple Search AdsBranded keywords $0.80 to $3.00; category keywords $4.00 to $15.00Keyword intent; highest-intent iOS traffic

The creative finding matters more than the channel ranking. Admiral attributes 60 to 80% of CPA variance to creative, and reports that accounts shipping fewer than five new concepts a month see 15 to 30% CPA drift per quarter, while accounts at 40+ concepts a month cut CPA 20 to 40%. On paid social, the cost of installs is mostly the cost of making enough good video.

Where creator pay-per-install fits

A performance creator campaign is a different pricing model, not just a different channel. Instead of buying impressions and measuring CPI afterwards, the developer sets the price per verified install up front and creators earn it only when an install is attributed to their link.

Paid social (Meta, TikTok)Apple Search AdsCreator pay-per-install
What you pay forImpressions and clicksTaps on keywordsVerified installs only
Who sets the CPIThe auctionThe auctionYou
Typical 2026 Tier 1 CPI, consumer app$2 to $10 iOS, $1 to $5 Android$4 to $15 category keywords$0.50 to $6, developer-set
Creative productionYour team, 15 to 40 concepts a monthNot applicableCreators make it
Wasted spend on non-installersYesSomeNone
AttributionPlatform SDK plus MMPApple attributionSDK or MMP postback, deterministic on Android via Install Referrer

On IdeaEquity, the developer sets the rate, optionally per country, and pays the rate plus a platform fee of 10 to 20% depending on plan. Creators keep 100% of the listed rate. Signup and purchase commissions can be layered on top so creators are paid more for audiences that convert, which is the metric that actually predicts return.

Break-even CPI: the only benchmark that is yours

Industry ranges tell you what other people pay. They do not tell you what you can afford. That number comes from three inputs:

  1. Net revenue per paying user. Price minus store commission. After Apple's October 2026 EU changes, a $9.99 subscription in the Small Business Program nets about $8.49 a month (see our breakdown of the new Apple terms).
  2. Expected paid lifetime. Admiral's 2026 D30 retention benchmarks are 5 to 10% for most consumer verticals, with top-quartile apps at 9 to 14%. A planning number of four to six paid months is realistic for a healthy subscription app.
  3. Install-to-paid rate. Install-to-trial 15 to 30%, trial-to-paid 40 to 65%, so roughly 6 to 20% of installs pay.

Break-even CPI = net revenue per user x paid months x install-to-paid rate. For the example above: $8.49 x 5 x 10% = $4.25. If your paid channels are delivering installs above that, you are buying growth at a loss and hoping retention saves you. If a creator campaign is delivering them at $3 all-in, it is the only profitable channel you have.

How to use these benchmarks

  • Benchmark against your sub-vertical, not "apps." A $6 CPI is excellent for a neobank and terrible for a hypercasual game.
  • Split iOS and Android budgets and targets. Expect Android installs at a third to a half of iOS cost, and expect lower revenue per user to match.
  • Price by country. If your revenue per user in Brazil is a fifth of the US, your CPI ceiling should be too. Per-country rates on creator campaigns handle this cleanly.
  • Measure to day 7, not day 0. Signup and purchase rates a week after install separate cheap installs from valuable ones.
  • Refresh quarterly. Admiral refreshes its benchmarks every 90 days for a reason. The figures in this article are current as of August 2026; check the source links for updates.

Want a channel where CPI is a price, not a hope? Create a campaign on IdeaEquity, set your per-install rate, and pay only for verified installs.

Sources: Admiral Media, Mobile App Marketing Benchmarks 2026, April 19, 2026; Shno, User Acquisition Statistics 2026 (compiling Udonis, Business of Apps, Mistplay and Mapendo, Adjust and Juniper Research, AppsFlyer); Apple Newsroom, August 2026 EU changes.

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